![]() ![]() Granted it is at slightly lower resolution, but we get two stereo (and therefore different) images rendered at 90 frames per second in VR with FlyInside. I can only guess that Dan has made some deal to eventually surrender his soul to get the features and performance he has managed to build into FlyInside. LM's P3D VR support is supposed to be better in 3.4 but everything I've heard from those running 3.4 (I'm still on 2.5 but planning to upgrade) is that not only is FlyInside's performance better, but all the stuff like support for Leap Motion, using the Vive controllers in the airplane, pulling desktop windows in, etc, are simply features that P3D doesn't have natively. In some ways it's a superset of the desktop. In FlyInside for FSX/P3D, you can also pull up your regular desktop in VR so you don't have to take off the headset to see your desktop if you need. ![]() That gives you checklists, maintenance panels if the plane is so equipped, chat windows, etc. And you can also pull in desktop windows to display in your cockpit in VR. Hey Raven, I can't say on the X-Plane FlyInside branch since I haven't tried it, but in FSX/P3D you do see the mouse pointer. Besides performance claims, etc., is the main difference with flyinside that you see tings as you do with the monitor? (meaning mouse pointer, etc.) Only thing I tried is the latest P3D which I updated to yesterday with it's VR support. ![]()
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